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Year
Virtual Systems – Actual Objects: Rendition of Morphosis ' Compositional Principles in the mid 1980s
2018
Formal Analysis and Computer Process - Medley I/II
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Espaces de processus/Espaces d'analyse. Description graphique de mécanismes géométriques compositionnels et représentationnels. Los Angeles dans les années 1980 : morceaux choisis
2017
Jean Prouvé - 3D short movies
2016
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Study and Rendition of Jean-Baptiste Hourlier's projection drawings
2016
Architectural Analysis & Computer Process IV
2016
Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architectural Analysis & Computer Process III
2015
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Immeuble Bessonneau à Casablanca - Hypothèse de restitution de l’état originel
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Architectural Analysis & Computer Process II
2014
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
Architectural Analysis & Computer Process I
2013
Aménagement du Hall des Beaux-Arts par Lucien-Jacques Baucher
2013
Baucher-Blondel-Filiponne - 3D short movies
2012
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
Jacques Dupuis & Albert Bontridder - 3D short movies
2011
Photomodélisation de la Maison de Verre de Paul-Amaury Michel
2010
Van Buuren House Orthophotographic Survey
2009
Al Taybeh 3D Photogrammetric Survey
2008
Architectural analysis and relevance of digital representation techniques - An educational experiment
2007
Peter Eisenman's Houses I to X
2002
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997
POV-Ray: architectural analysis and computer rendering
1995

Comparing Randomness

Author(s): Myriem Saoud, Arnaud Naômé

Contribution to the seminar Matters of Abstraction, Intermediating Objects organized by MoA And Thinking/Making, KU Leuven Faculty of Architecture, Ghent on Feb. 3rd 2023.

Abstract:

The Pedagogical Innovation Week is, as its name suggests, a moment for radical pedagogical explorations at the Faculty of Architecture La Cambre Horta. This one week workshop marks a mid semester break from the architectural project studio and constitutes a compelling laboratory for teachers and students alike. It is within this distinct context that our reflection originates.

This article interrogates how can students produce architectural objects, questioning the role of the physical model in a short span project making exercice? And what systematic process can be put into place to foster the understanding of material inherent properties in the rapid prototyping approach?

The two iterations of our learning activity named (Fig.) and (Fig.22) asked a small group of third and fourth year students to question the limits of three fundamental facets of the architectural project by designing an artefact. Students were randomly assigned one model making material, representation type, one architectural and one element to explore. The main hypothesis of this exercise is that the realm of interpretation is restricted by the serendipity of each random combination. The Making was treated according to two understandings.

The first explores The Making trough the exploration of unusual model making materials such as foundry sand or paraffin wax, each one implying a specific technicality, disrupting students’ model making habits.
The second, also understands the act of drawing as a Making process that generates forms. Each drawing convention implies a specific design attitude. This aspect, coupled with specificities of each material shapes the final object.

The week was punctuated by keynote speakers who’s practices involve resonate the workshop’s themes. As a way to diversify points of views, the talks included two designers, Jonathan Muecke and Bram Vanderbeke, two architects, Trees studio NY and Marius Grootveld, as well as one artist Rafal Zajko. Their plurality and diversity of approaches allowed students to draw knowledge from adjacent fields.

The short-term exercise led to quick decision making which forged uninhibited productions and fruitful incidents coming from the experimentation process. As an added explorative layer, the second edition implemented the use of a drawing machine, linking the digital drawing to analog model making.

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