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San Carlino’s Re-presentation: Between The Geometric Lines, the Blurry Space of the Architectural Project.
2024
Relics of Electronic Hallucinations. Gazing at Early Computational Fluid Dynamics Drawings from Los Alamos Nuclear Research Center
2024
Rules, A Short History Of What We Live By, A book by Lorraine Daston
2024
From projection to building and vice versa
2023
Emergence of pre-digital algorithmic design
2023
Comparing Randomness
2023
Anthropic Units in Baroque Architecture, the Gallery of the Palazzo Spada and the Roman Palm
2023
Re-presentation as an analytical tool in Baroque Architecture
2022
Crossed Experimentations of Low-Altitude Surveys For The Detection Of Buried Structures
2022
Towards a multi-scale semantic characterization of the built heritage
2021
Jeu d’échelles / échelles du jeu
2021
Perspectiva Virtualis
2021
Exploitation des numérisations pour l'analyse urbaine en contexte archéologique
2020
Urban Planning Representation
2020
Projection built into Sketchpad III: origin of a critical field in computer graphics
2020
Exploitation de numérisations hétérogènes pour la représentation et l'analyse d'un site archéologique de grande échelle : Pachacamac 1532
2019
Relecture de vocabulaires d’architecture : apport de la complexité des représentations numériques dans la caractérisation de formes architecturales
2019
Histoires de Représentation
2019
[x] Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation
2019
Virtual Systems – Actual Objects: Rendition of Morphosis ' Compositional Principles in the mid 1980s
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Espaces de processus/Espaces d'analyse. Description graphique de mécanismes géométriques compositionnels et représentationnels. Los Angeles dans les années 1980 : morceaux choisis
2017
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Study and Rendition of Jean-Baptiste Hourlier's projection drawings
2016
Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997

Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation

Author(s): Julien Rippinger

Supervisor: Denis Derycke (ULB)
Scientific Committee: Judith le Maire (ULB), David Lo Buglio (ULB), Jean-Louis Genard
Funding: Luxembourg National Research Fund (FNR) & Auguste van Werveke-Hanno Foundation (Fondation de Luxembourg)

Abstract

By examining the persistence of projection, now blackboxed in Computer-Aided Design (CAD) software, I challenge the perception of its elimination and instead treat it as a valuable technical object. I focus on two major algorithmic formalizations of projection: one rooted in the principles of nineteenth-century descriptive geometry (Gaspard Monge, 1799) and another emerging during the infancy of computer graphics (Sketchpad III, 1963).

More specifically, the thesis is informed by the development of a software library in pair with the design of a flatbed plotter: an experimental tool – both digital and material – as a proposition to re-center drawing around projection, thus challenging CAD embedded projection. Through a combination of digital archaeology and uchronian thinking, I develop a Python library implementing axonometric operations, reviving the nineteenth-century method of axonometry by intersection.

This project redefines digital projection and deepens our contemporary understanding of drawing and representation: (1) Re-coding projection revives historical knowledge – and opens a negotiation between old and new affordances; (2) Drawing is redefined as process-based, in opposition with static calculated images; (3) manipulating explicitly projection operations instead of defining the represented object opens a graphical space of serendipity, a catalyst for spatial/geometric know-how.

Source Code