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Filters : Michel Lefèvre[x]
The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection
2024
Architectural Analysis, Survey and Documentation of Built Heritage
2024
Survey and characterisation of the archaeological landscape of Lovo
2024
Architectural Analysis, Survey and Documentation of Built Heritage
2023
Analysis, Systems & Composition
2023
Chamber Music Hall of Horta's Palais des Beaux-Arts: 3D Hypothesis
2022
Formal Analysis and Computer Process - Algorithmic Music II/II
2022
Formal Analysis and Computer Process - Algorithmic Music I/II
2021
Pohlke: One-Click Standard Orthographic and Oblique Projection Cameras
2021
Architectural Analysis, Survey and Documentation of Built Heritage
2020
Formal Analysis and Computer Process - The Algorists
2020
Architectural Analysis, Survey and Documentation of Built Heritage
2019
Architectural Analysis and Graphic Representation - Morphosis in the 1980s
2019
Formal Analysis and Computer Process - Medley II/II
2019
Formal Analysis and Computer Process - Medley I/II
2018
Jean Prouvé - 3D short movies
2016
[x] Architectural Analysis & Computer Process IV
2016
Architectural Analysis & Computer Process II
2014
Architectural Analysis & Computer Process I
2013
Baucher-Blondel-Filiponne - 3D short movies
2012
Jacques Dupuis & Albert Bontridder - 3D short movies
2011

Architectural Analysis & Computer Process IV

Teaching unit ARCH-P441 - Master 1 & 2
Teachers: Denis Derycke (coordinator), Michel Lefèvre

The Architectural Analysis and Computer Process module aims to simultaneously revisit several themes that were once central to research connecting computer science and architecture. These themes include:
- The syntactic approach that decomposes and then recomposes the geometric aspects of architecture according to a basic formal vocabulary guided by syntax rules, like the structuralists of the 1960s.
- The formal analysis of architecture through graphic means and diagrams, inspired by the American postmodern approach.
- The procedural modeling, which means the generation of three-dimensional architectural configurations by implementing a vocabulary of graphic primitives within an algorithmic system. These algorithms are derived from the syntactic approach previously mentioned.
- The production of relevant graphic representations, including the possibility of using media such as 3D printing or laser cutting.

Students are invited to analyze an architectural project, or a family of projects, to identify recurring formal characteristics and compositional rules, and then to turn those forms and rules into lines of computer code (using a programming language like Python integrated with 3D software such as Blender). The goal is to generate parametric three-dimensional architectural configurations based on the analysis, exploring the possibilities of the initial system.

Featured Projects:

Lower Manhattan Expressway, Paul Rudolph (1972)
Quincy-Jones Deldaele | Source Code

Yamanashi Press and Broadcasting Center, Kenzo Tange (1961)
Camille Pons-Fourcault de Pavant | Source Code

Agricultural City, Kishō Kurokawa (1960)
Hugo Cormerais| Source Code