AlICe

Research →
Teaching →
Media →
Filters : Text[x]
Relics of Electronic Hallucinations. Gazing at Early Computational Fluid Dynamics Drawings from Los Alamos Nuclear Research Center
2024
Rules, A Short History Of What We Live By, A book by Lorraine Daston
2024
From projection to building and vice versa
2023
Emergence of pre-digital algorithmic design
2023
Comparing Randomness
2023
Anthropic Units in Baroque Architecture, the Gallery of the Palazzo Spada and the Roman Palm
2023
Re-presentation as an analytical tool in Baroque Architecture
2022
Crossed Experimentations of Low-Altitude Surveys For The Detection Of Buried Structures
2022
Towards a multi-scale semantic characterization of the built heritage
2021
Jeu d’échelles / échelles du jeu
2021
Perspectiva Virtualis
2021
Exploitation des numérisations pour l'analyse urbaine en contexte archéologique
2020
Urban Planning Representation
2020
Projection built into Sketchpad III: origin of a critical field in computer graphics
2020
Exploitation de numérisations hétérogènes pour la représentation et l'analyse d'un site archéologique de grande échelle : Pachacamac 1532
2019
Relecture de vocabulaires d’architecture : apport de la complexité des représentations numériques dans la caractérisation de formes architecturales
2019
Histoires de Représentation
2019
[x] Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation
2019
Virtual Systems – Actual Objects: Rendition of Morphosis ' Compositional Principles in the mid 1980s
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Espaces de processus/Espaces d'analyse. Description graphique de mécanismes géométriques compositionnels et représentationnels. Los Angeles dans les années 1980 : morceaux choisis
2017
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Study and Rendition of Jean-Baptiste Hourlier's projection drawings
2016
Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997

Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation

Author(s): Julien Rippinger

Supervisor: Denis Derycke (ULB)
Scientific Committee: Judith le Maire (ULB), David Lo Buglio (ULB), Jean-Louis Genard
Funding: Luxembourg National Research Fund (FNR) & Auguste van Werveke-Hanno Foundation (Fondation de Luxembourg)

Abstract

By examining the persistence of projection, now blackboxed in Computer-Aided Design (CAD) software, I challenge the perception of its elimination and instead treat it as a valuable technical object. I focus on two major algorithmic formalizations of projection: one rooted in the principles of nineteenth-century descriptive geometry (Gaspard Monge, 1799) and another emerging during the infancy of computer graphics (Sketchpad III, 1963).

More specifically, the thesis is informed by the development of a software library in pair with the design of a flatbed plotter: an experimental tool – both digital and material – as a proposition to re-center drawing around projection, thus challenging CAD embedded projection. Through a combination of digital archaeology and uchronian thinking, I develop a Python library implementing axonometric operations, reviving the nineteenth-century method of axonometry by intersection.

This project redefines digital projection and deepens our contemporary understanding of drawing and representation: (1) Re-coding projection revives historical knowledge – and opens a negotiation between old and new affordances; (2) Drawing is redefined as process-based, in opposition with static calculated images; (3) manipulating explicitly projection operations instead of defining the represented object opens a graphical space of serendipity, a catalyst for spatial/geometric know-how.

Source Code