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Title
Year
Formal Analysis and Computer Process - Medley I/II
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Espaces de processus/Espaces d'analyse. Description graphique de mécanismes géométriques compositionnels et représentationnels. Los Angeles dans les années 1980 : morceaux choisis
2017
Jean Prouvé - 3D short movies
2016
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Study and Rendition of Jean-Baptiste Hourlier's projection drawings
2016
Architectural Analysis & Computer Process IV
2016
Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architectural Analysis & Computer Process III
2015
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Immeuble Bessonneau à Casablanca - Hypothèse de restitution de l’état originel
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Architectural Analysis & Computer Process II
2014
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
Architectural Analysis & Computer Process I
2013
Aménagement du Hall des Beaux-Arts par Lucien-Jacques Baucher
2013
Baucher-Blondel-Filiponne - 3D short movies
2012
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
Jacques Dupuis & Albert Bontridder - 3D short movies
2011
Photomodélisation de la Maison de Verre de Paul-Amaury Michel
2010
Van Buuren House Orthophotographic Survey
2009
Al Taybeh 3D Photogrammetric Survey
2008
Architectural analysis and relevance of digital representation techniques - An educational experiment
2007
Peter Eisenman's Houses I to X
2002
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997
POV-Ray: architectural analysis and computer rendering
1995

Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation

Author(s): Julien Rippinger

Supervisor: Denis Derycke (ULB)
Scientific Committee: Judith le Maire (ULB), David Lo Buglio (ULB), Jean-Louis Genard
Funding: Luxembourg National Research Fund (FNR) & Auguste van Werveke-Hanno Foundation (Fondation de Luxembourg)

Abstract

By examining the persistence of projection, now blackboxed in Computer-Aided Design (CAD) software, I challenge the perception of its elimination and instead treat it as a valuable technical object. I focus on two major algorithmic formalizations of projection: one rooted in the principles of nineteenth-century descriptive geometry (Gaspard Monge, 1799) and another emerging during the infancy of computer graphics (Sketchpad III, 1963).

More specifically, the thesis is informed by the development of a software library in pair with the design of a flatbed plotter: an experimental tool – both digital and material – as a proposition to re-center drawing around projection, thus challenging CAD embedded projection. Through a combination of digital archaeology and uchronian thinking, I develop a Python library implementing axonometric operations, reviving the nineteenth-century method of axonometry by intersection.

This project redefines digital projection and deepens our contemporary understanding of drawing and representation: (1) Re-coding projection revives historical knowledge – and opens a negotiation between old and new affordances; (2) Drawing is redefined as process-based, in opposition with static calculated images; (3) manipulating explicitly projection operations instead of defining the represented object opens a graphical space of serendipity, a catalyst for spatial/geometric know-how.

Source Code