AlICe

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Title
Year
The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection
2024
Relics of Electronic Hallucinations. Gazing at Early Computational Fluid Dynamics Drawings from Los Alamos Nuclear Research Center
2024
Architectural Analysis, Survey and Documentation of Built Heritage
2024
Rules, A Short History Of What We Live By, A book by Lorraine Daston
2024
Survey and characterisation of the archaeological landscape of Lovo
2024
Stoclet 1911 - Restitution
2024
Stoclet 1911 - Hypothesis
2024
TV Show: 3D Digitization and Built Heritage Preservation
2024
Drawing air: the evolution of the representation of air in architectural drawing from the industrial revolution to the present
2023
Architectural Analysis, Survey and Documentation of Built Heritage
2023
Analysis, Systems & Composition
2023
Code Tracing
2023
Maison du Peuple full scale experience on its original site
2023
From projection to building and vice versa
2023
Emergence of pre-digital algorithmic design
2023
Comparing Randomness
2023
Anthropic Units in Baroque Architecture, the Gallery of the Palazzo Spada and the Roman Palm
2023
Workshop Glyph
2023
Re-presentation as an analytical tool in Baroque Architecture
2022
Crossed Experimentations of Low-Altitude Surveys For The Detection Of Buried Structures
2022
Chamber Music Hall of Horta's Palais des Beaux-Arts: 3D Hypothesis
2022
Formal Analysis and Computer Process - Algorithmic Music II/II
2022
Misreading, once again...
2022
Perspectives on Dwelling : Architectural Anthropologies of Home
2022
Workshop (fig.22)
2022
Towards a multi-scale semantic characterization of the built heritage
2021
De l'incarnation de la protoarchitecture
2021
Formal Analysis and Computer Process - Algorithmic Music I/II
2021
Noise
2021
(Close) Reading Morphosis
2021
Jeu d’échelles / échelles du jeu
2021
Pohlke: One-Click Standard Orthographic and Oblique Projection Cameras
2021
Workshop (fig.)
2021
Perspectiva Virtualis
2021
Architectural Analysis, Survey and Documentation of Built Heritage
2020
Exploitation des numérisations pour l'analyse urbaine en contexte archéologique
2020
Formal Analysis and Computer Process - The Algorists
2020
Urban Planning Representation
2020
Projection built into Sketchpad III: origin of a critical field in computer graphics
2020
Architectural Analysis, Survey and Documentation of Built Heritage
2019
Exploitation de numérisations hétérogènes pour la représentation et l'analyse d'un site archéologique de grande échelle : Pachacamac 1532
2019
Relecture de vocabulaires d’architecture : apport de la complexité des représentations numériques dans la caractérisation de formes architecturales
2019
Victor Horta's Maison du Peuple 3D restitution hypothesis
2019
Architectural Analysis and Graphic Representation - Morphosis in the 1980s
2019
Formal Analysis and Computer Process - Medley II/II
2019
Histoires de Représentation
2019
Victor Horta's Maison du Peuple 3D restitution hypothesis
2019
Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation
2019
Places Royales Françaises. Réflexion d’une logique d’édification à travers une corrélation entre une analyse sémantique et un signal géométrique
2018
Virtual Systems – Actual Objects: Rendition of Morphosis ' Compositional Principles in the mid 1980s
2018

Architectural Analysis & Computer Process II

Teaching unit ARCH-P441 - Master 1 & 2
Teachers: Denis Derycke (coordinator), Michel Lefèvre

The Architectural Analysis and Computer Process module aims to simultaneously revisit several themes that were once central to research connecting computer science and architecture. These themes include:
- The syntactic approach that decomposes and then recomposes the geometric aspects of architecture according to a basic formal vocabulary guided by syntax rules, like the structuralists of the 1960s.
- The formal analysis of architecture through graphic means and diagrams, inspired by the American postmodern approach.
- The procedural modeling, which means the generation of three-dimensional architectural configurations by implementing a vocabulary of graphic primitives within an algorithmic system. These algorithms are derived from the syntactic approach previously mentioned.
- The production of relevant graphic representations, including the possibility of using media such as 3D printing or laser cutting.

Students are invited to analyze an architectural project, or a family of projects, to identify recurring formal characteristics and compositional rules, and then to turn those forms and rules into lines of computer code (using a programming language like Python integrated with 3D software such as Blender). The goal is to generate parametric three-dimensional architectural configurations based on the analysis, exploring the possibilities of the initial system.

Featured Projects:

Moshe Safdie, Habitat 67 (1967)
Nitay Lehrer | Source Code

The New York Five - Five Houses (circa 1967)
Nikita Itenberg | Source Code

John Hejduk - Fraction Houses (1960s)
Bertrand Etienne | Source Code

Georges Candilis, Alexis Josic & Shadrach Woods, Toulouse Le Mirail: Elementary schools (1960s)
Morgan Baufils | Source Code

Piet Blom, Noah's Ark (1962)
Tom Pariente | Source Code