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Title
Year
The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection
2024
Relics of Electronic Hallucinations. Gazing at Early Computational Fluid Dynamics Drawings from Los Alamos Nuclear Research Center
2024
Architectural Analysis, Survey and Documentation of Built Heritage
2024
Rules, A Short History Of What We Live By, A book by Lorraine Daston
2024
Survey and characterisation of the archaeological landscape of Lovo
2024
Stoclet 1911 - Restitution
2024
Stoclet 1911 - Hypothesis
2024
TV Show: 3D Digitization and Built Heritage Preservation
2024
Drawing air: the evolution of the representation of air in architectural drawing from the industrial revolution to the present
2023
Architectural Analysis, Survey and Documentation of Built Heritage
2023
Analysis, Systems & Composition
2023
Code Tracing
2023
Maison du Peuple full scale experience on its original site
2023
From projection to building and vice versa
2023
Emergence of pre-digital algorithmic design
2023
Comparing Randomness
2023
Anthropic Units in Baroque Architecture, the Gallery of the Palazzo Spada and the Roman Palm
2023
Workshop Glyph
2023
Re-presentation as an analytical tool in Baroque Architecture
2022
Crossed Experimentations of Low-Altitude Surveys For The Detection Of Buried Structures
2022
Chamber Music Hall of Horta's Palais des Beaux-Arts: 3D Hypothesis
2022
Formal Analysis and Computer Process - Algorithmic Music II/II
2022
Misreading, once again...
2022
Perspectives on Dwelling : Architectural Anthropologies of Home
2022
Workshop (fig.22)
2022
Towards a multi-scale semantic characterization of the built heritage
2021
De l'incarnation de la protoarchitecture
2021
Formal Analysis and Computer Process - Algorithmic Music I/II
2021
Noise
2021
(Close) Reading Morphosis
2021
Jeu d’échelles / échelles du jeu
2021
Pohlke: One-Click Standard Orthographic and Oblique Projection Cameras
2021
Workshop (fig.)
2021
Perspectiva Virtualis
2021
Architectural Analysis, Survey and Documentation of Built Heritage
2020
Exploitation des numérisations pour l'analyse urbaine en contexte archéologique
2020
Formal Analysis and Computer Process - The Algorists
2020
Urban Planning Representation
2020
Projection built into Sketchpad III: origin of a critical field in computer graphics
2020
Architectural Analysis, Survey and Documentation of Built Heritage
2019
Exploitation de numérisations hétérogènes pour la représentation et l'analyse d'un site archéologique de grande échelle : Pachacamac 1532
2019
Relecture de vocabulaires d’architecture : apport de la complexité des représentations numériques dans la caractérisation de formes architecturales
2019
Victor Horta's Maison du Peuple 3D restitution hypothesis
2019
Architectural Analysis and Graphic Representation - Morphosis in the 1980s
2019
Formal Analysis and Computer Process - Medley II/II
2019
Histoires de Représentation
2019
Victor Horta's Maison du Peuple 3D restitution hypothesis
2019
Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation
2019
Places Royales Françaises. Réflexion d’une logique d’édification à travers une corrélation entre une analyse sémantique et un signal géométrique
2018
Virtual Systems – Actual Objects: Rendition of Morphosis ' Compositional Principles in the mid 1980s
2018

Jean Prouvé - 3D short movies

Author(s): Denis Derycke, Michel Lefèvre, David Lo Buglio, Maurizio Cohen

Teaching Unit ARCH-P444 - Master 1 & 2
Teachers: Denis Derycke, Michel Lefèvre, Maurizio Cohen

Between 1997 and 2017, the laboratory proposedd to Master students an exercise that involved analyzing an architectural object and then translating this analysis into a short film using 3D imagery. This work aimed to develop two key skills: first, the ability to "read" architecture, and second, the capacity to construct, structure, and effectively communicate a precise message through a specific medium (enhanced 3D images, video clips, music, voice-overs, etc.).

In 2010-2011, students analyzed projects by Jean Prouvé, the French architect and designer interested in ironwork and prefab housing.

The exercise followed this structure:

  1. Analysis: Students present drawings, diagrams, and texts in which they analyze various aspects of the chosen architectural object (formal, structural, environmental, etc.).
  2. Synopsis: Based on the criteria developed during the analysis, students outline a scenario.
  3. Storyboard: Students translate their scenario into a sequence of drawings depicting camera angles, movements, and other visual elements for the future film.
  4. Modeling: Students constructe a three-dimensional model of the studied architectural object using software such as Blender or 3DS Max.
  5. Editing: Using the storyboard as a guide, students calculate animated sequences from the 3D model. They then arrange these sequences on an virtual editing bench, incorporating photos, music, voice-over commentary, and other media to enrich the film.

Below, we highlight some particularly accomplished productions. These works, which must be considered within the context of the technical possibilities available during their creation, skillfully combine a sharp analytical reading of the studied object with a relevant use of representation methods. Additionally, they feature a narrative structure that effectively communicates the message in a fluid manner, resulting in evident cinematic quality in the work.

Featured projects

Jean Prouvé - Bureaux Ferembal (1944)
Florian Thiry

Jean Prouvé - Maison des jours meilleurs (1956)
Jean Trottet