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Title
Year
Formal Analysis and Computer Process - Medley I/II
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Espaces de processus/Espaces d'analyse. Description graphique de mécanismes géométriques compositionnels et représentationnels. Los Angeles dans les années 1980 : morceaux choisis
2017
Jean Prouvé - 3D short movies
2016
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Study and Rendition of Jean-Baptiste Hourlier's projection drawings
2016
Architectural Analysis & Computer Process IV
2016
[x] Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architectural Analysis & Computer Process III
2015
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Immeuble Bessonneau à Casablanca - Hypothèse de restitution de l’état originel
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Architectural Analysis & Computer Process II
2014
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
Architectural Analysis & Computer Process I
2013
Aménagement du Hall des Beaux-Arts par Lucien-Jacques Baucher
2013
Baucher-Blondel-Filiponne - 3D short movies
2012
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
Jacques Dupuis & Albert Bontridder - 3D short movies
2011
Photomodélisation de la Maison de Verre de Paul-Amaury Michel
2010
Van Buuren House Orthophotographic Survey
2009
Al Taybeh 3D Photogrammetric Survey
2008
Architectural analysis and relevance of digital representation techniques - An educational experiment
2007
Peter Eisenman's Houses I to X
2002
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997
POV-Ray: architectural analysis and computer rendering
1995

Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking

Author(s): Denis Derycke

Contribution to the 2016 Design Communication Association Conference (DCA): Communicating Speculative and Creative Thinking, Montana State University, Bozeman MT, October 2016.

Abstract:
Thom Mayne (1944) and Michael Rotondi (1949), the founding partners of the California studio Morphosis, have set out the principles of generative design processes through graphic representation so as to create a coherent, recurrent formal vocabulary and compositional grammar. They generated extremely complex objects, creating a global and abstract realm of architectural geometry rather than a specific and potential built reality. The usefulness had moved back for symbols, fiction had replaced function, the architectural object was now referring to its design process and to its associated graphic objects. Every project was described by a set of figurative documents – plans and models – and by several conceptual documents. Those documents, even if intended to represent a single aspect of a project, conveyed symbols referring to a poetical wholeness, surpassing the architectural object they were likely to describe. This architectural speculative thought, existing mainly by means of graphic representation, became an end in itself, an autonomous mode of existence of architecture. This essay explores the characteristics of the Morphosis architectural realm through the examination of a corpus of conceptual documents related to four projects (Fig. 1): Malibu House (1986), 6th Street House (1987), Reno House (1987), and Was House (1988). Those projects are some of the last of the pre-computer era. They were still engendered by conventional graphic means, even if those means were transgressed and used in an unconventional manner. Methodologically, in this essay the original graphic representations of the corpus are analyzed precisely by graphic means; after being deconstructed, the representations are reconstructed following an analytical point of view, within another medium or within a combination of medias. The transcription of the geometry embedded in the original artifacts into new graphic spaces (linked to contemporary graphic devices like digital 3D modeling, laser cutting, and 3D printing) helps enlighten the projects, making explicit some of their complex geometrical mechanisms. However, this transcription necessarily prompts interpretation, especially because it blurs the boundaries between media. This interpretation stresses the generative potential of architectural analysis. It creates new graphic objects that describe the project they refer to, but it also creates new documents that diverge from the object they represent, even if they come from the same architectural principles.

Link to the full paper