AlICe

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Title
Year
Formal Analysis and Computer Process - Medley I/II
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Espaces de processus/Espaces d'analyse. Description graphique de mécanismes géométriques compositionnels et représentationnels. Los Angeles dans les années 1980 : morceaux choisis
2017
Jean Prouvé - 3D short movies
2016
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Study and Rendition of Jean-Baptiste Hourlier's projection drawings
2016
Architectural Analysis & Computer Process IV
2016
Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architectural Analysis & Computer Process III
2015
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Immeuble Bessonneau à Casablanca - Hypothèse de restitution de l’état originel
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Architectural Analysis & Computer Process II
2014
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
Architectural Analysis & Computer Process I
2013
Aménagement du Hall des Beaux-Arts par Lucien-Jacques Baucher
2013
Baucher-Blondel-Filiponne - 3D short movies
2012
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
Jacques Dupuis & Albert Bontridder - 3D short movies
2011
Photomodélisation de la Maison de Verre de Paul-Amaury Michel
2010
Van Buuren House Orthophotographic Survey
2009
Al Taybeh 3D Photogrammetric Survey
2008
Architectural analysis and relevance of digital representation techniques - An educational experiment
2007
Peter Eisenman's Houses I to X
2002
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997
POV-Ray: architectural analysis and computer rendering
1995

Pohlke: One-Click Standard Orthographic and Oblique Projection Cameras

This Blender add-on is part of the presentation The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection at BCON24.

Install in Blender (recommended)

+ Open the Preference Menu: Edit > Preferences.
+ In Get Extensions, enter "pohlke" in the search box.
+ Click Install.

or: Blender Extensions Website

+ On the official extensions website at extensions.blender.org/add-ons/pohlke/ click Get Add-on,
+ Drag'n'drop into Blender.
+ Follow the instructions to install.

or: Manual Install

+ Download the source code zip folder.
+ Select the zip file for installation in the Blender Preferences add-on section; see Blender reference manual.
+ Check add-on box to activate.

References


The add-on is named after Karl Wilhelm Pohlke, author of a generalizing parallel projection theorem in 1853.

Citation

A paper has not yet been published on the add-on, but if you use it in your
academic work you can cite it from Zenodo:

Rippinger, J., & Lefèvre, M. (2024). Pohlke (1.1.2). Zenodo. doi.org/10.5281/zenodo.13935072