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Title
Year
Formal Analysis and Computer Process - Medley I/II
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Espaces de processus/Espaces d'analyse. Description graphique de mécanismes géométriques compositionnels et représentationnels. Los Angeles dans les années 1980 : morceaux choisis
2017
Jean Prouvé - 3D short movies
2016
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Study and Rendition of Jean-Baptiste Hourlier's projection drawings
2016
Architectural Analysis & Computer Process IV
2016
Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architectural Analysis & Computer Process III
2015
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Immeuble Bessonneau à Casablanca - Hypothèse de restitution de l’état originel
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Architectural Analysis & Computer Process II
2014
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
Architectural Analysis & Computer Process I
2013
Aménagement du Hall des Beaux-Arts par Lucien-Jacques Baucher
2013
Baucher-Blondel-Filiponne - 3D short movies
2012
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
Jacques Dupuis & Albert Bontridder - 3D short movies
2011
Photomodélisation de la Maison de Verre de Paul-Amaury Michel
2010
Van Buuren House Orthophotographic Survey
2009
Al Taybeh 3D Photogrammetric Survey
2008
Architectural analysis and relevance of digital representation techniques - An educational experiment
2007
Peter Eisenman's Houses I to X
2002
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997
POV-Ray: architectural analysis and computer rendering
1995

Projection built into Sketchpad III: origin of a critical field in computer graphics

Author(s): Julien Rippinger

French Title:
La projection intégrée au Sketchpad III : origine en devenir d’un terrain critique de l’infographie

Contribution to SCAN'20, the 9th edition of the Séminaire de Conception Architecturale Numérique, Université libre de Bruxelles, November 2020, published in Culture numérique et conception architecturale… Retour vers le futur, Derycke, D., et al., editors, SHS Web of Conferences, vol. 82, 2020.

Abstract:
Traditional architectural drawing is based on the technique of projection: invisible or abstract lines cross a plane on which their traces become the representation of an object. Computer graphics combine information and communication techniques with graphic representation and becomes a source of transformation of the projection technique. An analysis of the pioneering Sketchpad and Sketchpad III programs developed at MIT Lincoln Laboratory in 1963 exposes this transformation of the role of projection. The specific problematic of the representation of three-dimensional objects makes it possible to identify choices that have automated and dissociated the different projective views. The consequences of this transformation will be highlighted by a recall of the theoretical work of Robin Evans and through a return to the fundamental notions of descriptive geometry.

Link to publication