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The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection
2024
Code Tracing
2023
Formal Analysis and Computer Process - Algorithmic Music II/II
2022
Misreading, once again...
2022
Formal Analysis and Computer Process - Algorithmic Music I/II
2021
Noise
2021
Pohlke: One-Click Standard Orthographic and Oblique Projection Cameras
2021
Perspectiva Virtualis
2021
Formal Analysis and Computer Process - The Algorists
2020
Formal Analysis and Computer Process - Medley II/II
2019
Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation
2019
Places Royales Françaises. Réflexion d’une logique d’édification à travers une corrélation entre une analyse sémantique et un signal géométrique
2018
Formal Analysis and Computer Process - Medley I/II
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Architectural Analysis & Computer Process IV
2016
[x] Architectural Analysis & Computer Process III
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Architectural Analysis & Computer Process II
2014
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
Architectural Analysis & Computer Process I
2013

Architectural Analysis & Computer Process III

Teaching unit ARCH-P441 - Master 1 & 2
Teachers: Denis Derycke (coordinator), Michel Lefèvre

The Architectural Analysis and Computer Process module aims to simultaneously revisit several themes that were once central to research connecting computer science and architecture. These themes include:
- The syntactic approach that decomposes and then recomposes the geometric aspects of architecture according to a basic formal vocabulary guided by syntax rules, like the structuralists of the 1960s.
- The formal analysis of architecture through graphic means and diagrams, inspired by the American postmodern approach.
- The procedural modeling, which means the generation of three-dimensional architectural configurations by implementing a vocabulary of graphic primitives within an algorithmic system. These algorithms are derived from the syntactic approach previously mentioned.
- The production of relevant graphic representations, including the possibility of using media such as 3D printing or laser cutting.

Students are invited to analyze an architectural project, or a family of projects, to identify recurring formal characteristics and compositional rules, and then to turn those forms and rules into lines of computer code (using a programming language like Python integrated with 3D software such as Blender). The goal is to generate parametric three-dimensional architectural configurations based on the analysis, exploring the possibilities of the initial system.

Featured Projects:

Le Corbusier, Venice's Hospital (1964)
Marc-Antoine Froger | Source Code

Richard Meier, Smith House (1965) & Grotta House (1985)
Jean Trottet | Source Code