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Formal Analysis and Computer Process - Algorithmic Music III/III
2024
[x] The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection
2024
Code Tracing
2023
Formal Analysis and Computer Process - Algorithmic Music II/III
2022
Misreading, once again...
2022
Formal Analysis and Computer Process - Algorithmic Music I/III
2021
Noise
2021
Perspectiva Virtualis
2021
Formal Analysis and Computer Process - The Algorists
2020
Formal Analysis and Computer Process - Medley II/II
2019
Building Drawings : Decoding and Recoding the Graphic Projection Algorithm in Architectural Representation
2019
Places Royales Françaises. Réflexion d’une logique d’édification à travers une corrélation entre une analyse sémantique et un signal géométrique
2018
Formal Analysis and Computer Process - Medley I/II
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Caractérisation de formes architecturales. Une approche expérimentale intégrant complexité et intelligibilité des représentations numériques
2016
Architectural Analysis & Computer Process IV
2016
Architectural Analysis & Computer Process III
2015
Jean-Nicolas-Louis Durand - Representation as Instrument
2015
Architectural Analysis & Computer Process II
2014
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
Architectural Analysis & Computer Process I
2013

The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection

Talk at the Blender Conference 2024

Blender lacks an oblique projection camera. This issue was addressed in the AlICe laboratory with the development of an add-on, providing a proof of concept for the integration of oblique projection into Blender. The talk gives an overview of projection systems and the relevance of oblique projection in the field of architectural representation – i.e. the study of the techniques and conventions of representing (un)built architecture. We will present a taxonomy of different projection conventions (central, orthographic and oblique projections) and respective images produced in Blender in the context of an architecture research lab.

Link to the extension ↗