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Relics of Electronic Hallucinations. Gazing at Early Computational Fluid Dynamics Drawings from Los Alamos Nuclear Research Center
2024
Rules, A Short History Of What We Live By, A book by Lorraine Daston
2024
Stoclet 1911 - Restitution
2024
From projection to building and vice versa
2023
Emergence of pre-digital algorithmic design
2023
Anthropic Units in Baroque Architecture, the Gallery of the Palazzo Spada and the Roman Palm
2023
Crossed Experimentations of Low-Altitude Surveys For The Detection Of Buried Structures
2022
Towards a multi-scale semantic characterization of the built heritage
2021
Noise
2021
Jeu d’échelles / échelles du jeu
2021
Perspectiva Virtualis
2021
Exploitation des numérisations pour l'analyse urbaine en contexte archéologique
2020
Projection built into Sketchpad III: origin of a critical field in computer graphics
2020
Relecture de vocabulaires d’architecture : apport de la complexité des représentations numériques dans la caractérisation de formes architecturales
2019
Virtual Systems – Actual Objects: Rendition of Morphosis ' Compositional Principles in the mid 1980s
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
[x] Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
Photomodélisation de la Maison de Verre de Paul-Amaury Michel
2010
Architectural analysis and relevance of digital representation techniques - An educational experiment
2007
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997

Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking

Author(s): Denis Derycke

Contribution to the 2016 Design Communication Association Conference (DCA): Communicating Speculative and Creative Thinking, Montana State University, Bozeman MT, October 2016.

Abstract:
Thom Mayne (1944) and Michael Rotondi (1949), the founding partners of the California studio Morphosis, have set out the principles of generative design processes through graphic representation so as to create a coherent, recurrent formal vocabulary and compositional grammar. They generated extremely complex objects, creating a global and abstract realm of architectural geometry rather than a specific and potential built reality. The usefulness had moved back for symbols, fiction had replaced function, the architectural object was now referring to its design process and to its associated graphic objects. Every project was described by a set of figurative documents – plans and models – and by several conceptual documents. Those documents, even if intended to represent a single aspect of a project, conveyed symbols referring to a poetical wholeness, surpassing the architectural object they were likely to describe. This architectural speculative thought, existing mainly by means of graphic representation, became an end in itself, an autonomous mode of existence of architecture. This essay explores the characteristics of the Morphosis architectural realm through the examination of a corpus of conceptual documents related to four projects (Fig. 1): Malibu House (1986), 6th Street House (1987), Reno House (1987), and Was House (1988). Those projects are some of the last of the pre-computer era. They were still engendered by conventional graphic means, even if those means were transgressed and used in an unconventional manner. Methodologically, in this essay the original graphic representations of the corpus are analyzed precisely by graphic means; after being deconstructed, the representations are reconstructed following an analytical point of view, within another medium or within a combination of medias. The transcription of the geometry embedded in the original artifacts into new graphic spaces (linked to contemporary graphic devices like digital 3D modeling, laser cutting, and 3D printing) helps enlighten the projects, making explicit some of their complex geometrical mechanisms. However, this transcription necessarily prompts interpretation, especially because it blurs the boundaries between media. This interpretation stresses the generative potential of architectural analysis. It creates new graphic objects that describe the project they refer to, but it also creates new documents that diverge from the object they represent, even if they come from the same architectural principles.

Link to the full paper