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Relics of Electronic Hallucinations. Gazing at Early Computational Fluid Dynamics Drawings from Los Alamos Nuclear Research Center
2024
Rules, A Short History Of What We Live By, A book by Lorraine Daston
2024
Stoclet 1911 - Restitution
2024
From projection to building and vice versa
2023
Emergence of pre-digital algorithmic design
2023
Anthropic Units in Baroque Architecture, the Gallery of the Palazzo Spada and the Roman Palm
2023
Crossed Experimentations of Low-Altitude Surveys For The Detection Of Buried Structures
2022
Towards a multi-scale semantic characterization of the built heritage
2021
Noise
2021
Jeu d’échelles / échelles du jeu
2021
Pohlke: One-Click Standard Orthographic and Oblique Projection Cameras
2021
Perspectiva Virtualis
2021
Exploitation des numérisations pour l'analyse urbaine en contexte archéologique
2020
[x] Projection built into Sketchpad III: origin of a critical field in computer graphics
2020
Relecture de vocabulaires d’architecture : apport de la complexité des représentations numériques dans la caractérisation de formes architecturales
2019
Virtual Systems – Actual Objects: Rendition of Morphosis ' Compositional Principles in the mid 1980s
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
Photomodélisation de la Maison de Verre de Paul-Amaury Michel
2010
Architectural analysis and relevance of digital representation techniques - An educational experiment
2007
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997

Projection built into Sketchpad III: origin of a critical field in computer graphics

Author(s): Julien Rippinger

French Title:
La projection intégrée au Sketchpad III : origine en devenir d’un terrain critique de l’infographie

Contribution to SCAN'20, the 9th edition of the Séminaire de Conception Architecturale Numérique, Université libre de Bruxelles, November 2020, published in Culture numérique et conception architecturale… Retour vers le futur, Derycke, D., et al., editors, SHS Web of Conferences, vol. 82, 2020.

Abstract:
Traditional architectural drawing is based on the technique of projection: invisible or abstract lines cross a plane on which their traces become the representation of an object. Computer graphics combine information and communication techniques with graphic representation and becomes a source of transformation of the projection technique. An analysis of the pioneering Sketchpad and Sketchpad III programs developed at MIT Lincoln Laboratory in 1963 exposes this transformation of the role of projection. The specific problematic of the representation of three-dimensional objects makes it possible to identify choices that have automated and dissociated the different projective views. The consequences of this transformation will be highlighted by a recall of the theoretical work of Robin Evans and through a return to the fundamental notions of descriptive geometry.

Link to publication