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Relics of Electronic Hallucinations. Gazing at Early Computational Fluid Dynamics Drawings from Los Alamos Nuclear Research Center
2024
Rules, A Short History Of What We Live By, A book by Lorraine Daston
2024
Stoclet 1911 - Restitution
2024
From projection to building and vice versa
2023
Emergence of pre-digital algorithmic design
2023
Anthropic Units in Baroque Architecture, the Gallery of the Palazzo Spada and the Roman Palm
2023
Crossed Experimentations of Low-Altitude Surveys For The Detection Of Buried Structures
2022
Towards a multi-scale semantic characterization of the built heritage
2021
Noise
2021
Jeu d’échelles / échelles du jeu
2021
[x] Pohlke: One-Click Standard Orthographic and Oblique Projection Cameras
2021
Perspectiva Virtualis
2021
Exploitation des numérisations pour l'analyse urbaine en contexte archéologique
2020
Projection built into Sketchpad III: origin of a critical field in computer graphics
2020
Relecture de vocabulaires d’architecture : apport de la complexité des représentations numériques dans la caractérisation de formes architecturales
2019
Virtual Systems – Actual Objects: Rendition of Morphosis ' Compositional Principles in the mid 1980s
2018
Jean-Nicolas-Louis Durand’s Clockwork
2018
Le squelette de la Maison du Peuple : hypothèse de restitution 3D
2017
Morphosis Drawings and Models in the Mid 1980s: Graphic Description of Graphic Thinking
2016
Architecture « résolument » numérique : Paradigm Shift vs. paradigme albertien ?
2015
Reduce to Understand: a Challenge for Analysis and Three-dimensional Documentation of Architecture
2015
Analyse architecturale, modélisation 3D et narration filmique : un regard original sur quelques objets corbuséens
2015
Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking
2014
La complexité inhérente aux modèles numériques et le paradigme de la représentation architecturale - Brèves considérations sur les pratiques contemporaines
2012
Photomodélisation de la Maison de Verre de Paul-Amaury Michel
2010
Architectural analysis and relevance of digital representation techniques - An educational experiment
2007
EXPLORER: A Procedural Modeler Based on Architectural Knowledge
1997

Pohlke: One-Click Standard Orthographic and Oblique Projection Cameras

This Blender add-on is part of the presentation The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection at BCON24.

Install in Blender (recommended)

+ Open the Preference Menu: Edit > Preferences.
+ In Get Extensions, enter "pohlke" in the search box.
+ Click Install.

or: Blender Extensions Website

+ On the official extensions website at extensions.blender.org/add-ons/pohlke/ click Get Add-on,
+ Drag'n'drop into Blender.
+ Follow the instructions to install.

or: Manual Install

+ Download the source code zip folder.
+ Select the zip file for installation in the Blender Preferences add-on section; see Blender reference manual.
+ Check add-on box to activate.

References


The add-on is named after Karl Wilhelm Pohlke, author of a generalizing parallel projection theorem in 1853.

Citation

A paper has not yet been published on the add-on, but if you use it in your
academic work you can cite it from Zenodo:

Rippinger, J., & Lefèvre, M. (2024). Pohlke (1.1.2). Zenodo. doi.org/10.5281/zenodo.13935072